UE5 Render Queue Color Fringing

I’m experiencing a lot of color fringing from metallic surfaces when using the render queue in UE5. these artifacts are not visible in the viewport but are very visible when rendering a shot. I`ve tested with AA override on and off and all kinds of different settings but I can’t get rid of this. It’s the same with Lumen Reflections and Raytracing Reflections. Different materials make no difference either. I’m Rendering at native 4k. Any ideas? (The screenshot attached shows this issue more pronounced but it’s still there in final render)