hello! I’m having trouble getting refraction to show up on my niagara particles. Is this something that’s not yet supported in UE5?
In this example the same material instance is used on a mesh and in with the niagara system. I cranked the IoR way up so you can see the difference. Has anyone else had issues with this in the past?
Looks like a bug to me. Floggins, did you reported it? At least Niagara needs a proper documentation explaining why it works like that if it’s not a bug.
And thanks for the workarounds!
I did log a bug, but like the other bugs I’ve logged in the past, Epic does not seem to confirm at all if they even received the bug logging or not. So for all I know they didn’t get it and we’ll be waiting forever.