Is there any way I can make the Landscape transform accordingly and match the static mesh? Currently, I have a static mesh of environment (mountain) and I wanted the landscape to follow the mountain shape. I have tried the Landscape Patch but it does not have the outcome that I wanted. I would like to raise the landscape and lower the same height with the static mesh, if anyone has tried to do this on C++ or Blueprint please guide me.
Any luck? I’m trying to do the same thing.
Sadly no as landscape code is complex and it store the data in heightmap form which i fail to access. Unfortunately, I have to do it manually and sculpt the landscape.