You can create a post process volume and set it there, or you can set it as a console variable, r.RayTracing.Translucency 0 should set the translucency type to raster globally in your project
You can create a post process volume and set it there, or you can set it as a console variable, r.RayTracing.Translucency 0 should set the translucency type to raster globally in your project