Hey all,
I’m trying to set up dedicated servers for an UE5 (UE 5.2.1) multiplayer game using PlayFab for matchmaking. I got as far as creating matchmaking tickets and such, now I just needed deployed dedicated servers to join and test. Here’s the process I follow (based on documentation and Betide Studio’s youtube video for dedicated server ue5 with playfab):
- Package UE5 for Shipping
- Make sure all dlls are in Engine\Binaries\ThirdParty\Steamworks\Steamv153\Win64 of the package
- Go to PlayFab Game Manager, multiplayer, servers, add new build
- Set these options:
- TestBuild for title
- Container, Windows
- 4 Cores
- Start Command: C:\Assets\ProtoPlaneFootball.exe (that’s the name of my project)
- Region: EastUS, 2 stand by 4 max servers
- gameport 7777 udp
- UE5-TCP 7777 tcp Add Build
Then, after it’s done deploying, I receive an unhealthy status and the servers have PendingHeartbeat as their state. When checking the logs of the servers, at first I received: playfab server shipped log - Pastebin.com
Then, when I did the same steps except with a dev build so I can inspect logs, I receive: Steam Error for PlayFab UE5 Deployed Server - Pastebin.com
I have all my dlls in the binaries/win64, so that’s checked off.
I really don’t know what to do from here, been on this issue for a few days. Would very much appreciate some help on deploying a ue5 dedicated server, thank you in advance. I’m not entirely sure what the steam logs mean, because my steam overlay in a standalone application is working and that means the api is too. So lost here, would appreciate any help