UE5 OpenXR LowLevelFatalError

According to the log, you are getting another OpenXR error before the other one, xrAcquireSwapchainImage() returns a XR_ERROR_RUNTIME_FAILURE error. This may mean that there is some issue on the OpenXR runtime side. According to the logs, it’s using SteamVR as the OpenXR runtime, so make sure it’s updated and running properly, and check the SteamVR logs for any errors.

Also, vr.OpenXRSwapchainRetryCount is set to 9 by default. Setting it to 1 just makes it wait less time, and may cause other issues if the runtime lags.