UE5 Open XR template no bindings for Steam / Vive

Hi,

I have been using the UE4 VR template with no problems, and am trying to use UE5 with the open XR template and a Vive headset via steam. The scene runs fine and I can see the controllers, but the buttons and interactions don’t work. I have seen suggestions to set the auto receive input to player 0, but that didn’t seem to help. Disabling the Oculus VR plugin didn’t help either.

Any other suggestions?

Thanks!

2 Likes

Are you using Enhanced Input? If so, it’s not fully supported in OpenXR yet, and it’s recommended to keep using the default input.

The workaround is to assign all the controller buttons in default input in addition to using enhanced in your project, as long as default assigns the button to an action it can be called using enhanced input.

If you’re not using EI, Idk. The default project has Vive inputs by default, along with MR, Oculus, and Index.

Are you wearing the headset, and is the SteamVR dashboard closed? SteamVR will disable all input when using OpenXR until it detects you are wearing it and the application is in focus.