When I follow tutorial about Niagara, I found my Niagara System completely comes to error.
I found the reason is that NeighborGrid.GetCellSize always return 0, it results in value is divided by 0 in my hlsl.
So here is my debug hlsl about GetCellSize:
I use Niagara System ColorQuery in offical project ContentExample for testing.
I disable all other emitter, only leave Grid_Write Emitter.
Then in Neighbor Grid 3D Set Resolution module, no matter set Resolution Method choose Independent, Max Axis or World Cell Size, the strange thing is, only when I set WorldCellSize = 75 or Num Cell = 2, can I get NeighborGrid.GetCellSize return 75. If I set other value, such as WorldCellSize = 60, then NeighborGrid.GetCellSize always return 0.
You can see particles’ attribute that velocity is 0 when I set WorldCellSize = 60, it means NeighborGrid.GetCellSize return 0.

Why is there such a difference? How exactly does GetCellSize work? I don’t seem to have found a way to directly set the size of Neighbor Grid 3D. There is only a way to set the number of grid cells SetNumCells. I feel that Neighbor Grid 3D itself should not store length dimensions, and I looked in the Neighbor Grid 3D Set Resolution module. , and only SetNumCells is directly related to Neighbor Grid 3D.
Thanks for your attention.


