I’ve just been following the “Building advanced effects in Niagara” video posted on the UnrealEngine channel and am stuck at the point where a Lerp is used to blend between particle positions.
Here are some basic steps of the setup:
- Particles are initialized via “InitializeMeshReproductionSprite”
- Particles are affected by forces such as “VortexVelocity”
- The force(s) are followed by a “SolveForcesAndVelocity”
- “UpdateMeshReproductionSprite” binds the particles to the mesh’s surface
- A “LerpParticleAttributes” is used to blend between the position affected by the forces and the position on the mesh surface
In the video the SolveForcesAndVelocity has a position output, which seems to be missing here. I’ve only got access to “IncomingPhysicsForce” and “Velocity”. Has something changed in UE5?
I’ve followed the steps a couple of times now but seem to encounter the same problem each time. Just thought I’d ask here while I try digging deeper. Thanks in advance!
Link to video: