[UE5, Networking] Should this go into the GameMode?

This is getting interesting :slight_smile: Components do not support the construction script, even if you’d make one of your own and call them at the time of their parent actor’s construction script. This means you can’t collect actors placed in the editor before BeginPlay runs. If you happen to require them on BeginPlay of the manager class you’d need to scan all actors in the level on BeginPlay, before the actors themselves attempt their own registration (as I mentioned). That was not exactly what I was hoping for. Maybe I’ll be forced to dump the idea of components and just use the GameState’s construction script and dump all code in there. Not much of a choice.