I finally decided to learn UE4/5 with the early access of UE5. So far incredibly impressed. I took one of my old models and brought it into the engine as a playable nanite asset. High poly is 3.5 million triangles.
So far absolutely loving UE5, the workflows, and the mind set behind it. I’ve jumped over from UE3 skipped UE4, and now using UE5, so its very refreshing to see how much has changed since the UE3 days.
I may or may not release this as a playable demo. I’d like to setup some basic AI that you can shoot at first, and a proper level that isn’t a test scene.