I know that we don’t know a lot of details about the upcoming Nanite tech yet, and that answering my question requires a lot of guess work and gut feeling, but I’m sure there are people who have a better grasp of what’s coming, so here goes:
I’m wondering what Nanite will mean for Landscape rendering. I’m working on a game requiring huge landscapes (think racing game in real world settings). One way to realize this would be to use World Composition with UE4 landscapes (although the origin shifting is tricky in multiplayer mode). But I’m now considering using high-poly meshes and Nanite instead. Since my players stick to roads, I don’t really need a uniformly detailed mesh, but could rather use high-poly areas for the terrain mesh close to the roads and fewer details farther away.
So the bottom line question ist: In your opinion, will Nanite also change the way we do landscape rendering? In what way?