I’m testing a Post Process plugin. My code was originally in C++, so I converted it to shader code.
I want to test the UE plugin output versus my C++ code output. To do this I’m rendering frames using Movie Render Queue and reviewing some intermediate values using render doc.
The problem here is from render to render I’m getting different outputs, I mean they look almost the same but they have some differences.
I want to know how to get the same output in all my renders. Can somebody give me some orientation??
Currently, I’m using a Image Plate and a Camera (Global illumination: none, Exposure Min brightness: 1, Exposure Max brightness: 1, Reflections Method: none). In Movie Render Queue I checked “Disable multisampling effects”.
So, I need some orientation to create an static scene