Have you captured this failure while Visual Logger is recording? It could give you a lot more details on why it failed. Also, if you press 0 on the numpad, you can show the navmesh around your pawn or the target debug pawn in the Gameplay Debugger.
Have you captured this failure while Visual Logger is recording? It could give you a lot more details on why it failed. Also, if you press 0 on the numpad, you can show the navmesh around your pawn or the target debug pawn in the Gameplay Debugger.