Hi, I am encountering a problem that I cannot seem to fix.
When rendering my scene through the movie render queue at least half of my painted foliage disappears. I’ve tried pretty much all of the commonly found answers online & have had no luck. I’ve manually enabled LOD 0 on all foliage meshes, I’ve used the console command to force LOD 0 across both static meshes & foliage, I even played around with the culling options, but still nothing.
In the viewport all foliage shows just fine, with LODs changing respectably. The moment I hit render though, I’m left with a few hundred meshes rather than thousands. This scene was rendering just fine not even a week ago, the only things I’ve added to the scene since is some character anim and a few extra tufts of grass.
The default foliage in the scene (trees and rocks) do not seem to be affected by any of this & work as expected.
PLEASE help I really don’t want to have to rebuild my whole project!

