1NSAFSIZ1
(1NSAFSIZ1)
April 11, 2023, 4:38am
1
Hi!
I made a platform model in Blender and I exported it to UE5, but it has some shading issues
Issue;
Here is Blender export options;
I also tried Smoothing option set to Face, but it’s still not worked
Here is UE5 import options
How can I solve this issue?
1NSAFSIZ1
(1NSAFSIZ1)
April 13, 2023, 6:48am
2
Really no one is know the answer? What kinda bug is that
By the way, normals are correct there is no weird thing
Arkiras
(Arkiras)
April 13, 2023, 12:58pm
3
Looks like DFAO, try disabling cast shadows in your skylight
1NSAFSIZ1
(1NSAFSIZ1)
April 13, 2023, 3:27pm
4
I need shadows, so I can’t close it
1NSAFSIZ1
(1NSAFSIZ1)
April 13, 2023, 3:34pm
5
I find the solution;
Click your mesh in the scene > In details panel > Enable “Override Distance Field Self Shadow Bias ”
After enabled that, change “Distance Field Shadow Bias ” value until this issue fix
Thanks to TheGameDevLife for help
1 Like
Arkiras
(Arkiras)
April 13, 2023, 5:26pm
6
It was a diagnostic step not a solution, glad you resolved it though