UE5 Metahumans Hair rendering thin

Hi, I’m having an issue where my MetaHumans character’s hair is showing very thin & not a full head of hair. Rendered images & viewport both show this error, but the blueprint editor shows all hair working correctly.

I have deleted all LODs except LOD 0 & tried adding a spot light and rect light behind my character with no luck.

Any help is much appreciated.

UE5.0.3 - RTX 3080 - RT enabled

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To anyone encountering the same problem, I found that if I scaled my character down to 0.02 all the hair worked perfectly. Not sure why scaling the char breaks the hair, but my work-around was to just make all assets smaller

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