(UE5) Megascans trees wind not working with path tracing.

@MonoDeaf Luckily, a helpful discord user resolved the issue.

For individually placed trees just turn on WPO in ray tracing.

And for trees painted in foliage mode type this into the console:

r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1

In path tracing mode the trees will be blurry while they move, this is normal. When you render them out via movie render que the blurriness will be gone.

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