UE5 Major Bug - Nanite and Planar Reflections on Translucent Materials

UE 5.0 is here, and I’m also having this bug. Except even worse, it’s not just on translucent materials!!

Not sure if anyone has found a solution yet, but it even happens with general scene 2d captures as well.

Not even making the reflection capture show-only (As I’ve done in this screenshot) prevents this issue.
(Sorry if it’s hard to tell what’s happening in this example, but to reproduce on your own just grab a planar reflection actor with Planar Reflections enabled in the project then have the nanite mesh behind the planar reflection actor.)