you and one other person who i’ve talked to that has a higher end 6000 series card and has less troubles than i do. interesting.
in my UE5-main project i use these settings in my defaultengine.ini (the important things)
i’d appreciate it if you could try these and see if you get crashes in a project.
or just download my project that is linked in the first post.
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+TargetedRHIs=PCD3D_SM6
-TargetedRHIs=PCD3D_SM5
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/Engine.RendererSettings]
r.AllowOcclusionQueries=True
r.AllowStaticLighting=False
r.BasePassOutputsVelocity=False
r.CustomDepth=1
r.D3D12.AllowShaderModel6=1
r.D3D12.GPUTimeout=0
r.DefaultBackBufferPixelFormat=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.DiscardUnusedQuality=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.DynamicGlobalIlluminationMethod=1
r.GBufferFormat=1
r.GenerateMeshDistanceFields=True
r.HZBOcclusion=0
r.Lumen.DirectLighting.HardwareRayTracing=0
r.Lumen.HardwareRayTracing=True
r.Lumen.Radiosity.IrradianceCache=1
r.Lumen.Reflections.HardwareRayTracing.LightingMode=2
r.Lumen.ScreenProbeGather.HardwareRayTracing.LightingMode=2
r.Lumen.ScreenProbeGather.RadianceCache.GridResolution=12
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64
r.Lumen.TraceMeshSDFs=1
r.MeshStreaming=True
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.MobileDynamicPointLightsUseStaticBranch=True
r.MobileHDR=False
r.NormalMapsForStaticLighting=False
r.RayTracing.HybridTranslucencySupport=True
r.RayTracing.Shadows=True
r.RayTracing.UseTextureLod=False
r.RayTracing=True
r.ReflectionMethod=1
r.SelectiveBasePassOutputs=false
r.Shadow.Nanite=0
r.Shadow.NaniteUseHZB=0
r.Shadow.Virtual.Enable=1
r.SkinCache.CompileShaders=True
r.SupportLowQualityLightmaps=False
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportStationarySkylight=False
r.TemporalAA.Upsampling=True
r.TextureStreaming=False
r.UsePreExposure=True