UE5 Lumen GI Interior issue


Im having an issue with Lumen GI in my interior. the bounce light will terminate in the middle of the hallway in the attached image.

-using one directional light and one skylight in the scene
-one material for all meshes with grey base color and roughness value
-geometry is modular static meshes with distance fields enabled on each mesh
-auto exposure is locked
-using Global Software Tracing

My lumen scene is rather low resolution compared to other i have seen. I’m not sure how to increase the resolution but i do think it is contributing to the issue.

it looks like there is a set distance for the bounce light calculation. Could this be tied to my lumen scene? I can provide more info if needed.

Any help or links to relevant threads is appreciated. Thanks!