video demonstration: Unreal Engine 5 - Lumen Issues: Flickering & Darkness - YouTube
Simple premise, open the 3rd-person starter, make a room with some narrow openings for light to create a dim atmosphere.
With the setup in the video, the whole room is fine except that one corner which flickers and then goes dark when approached.
Changing the setup so there is less light in the room causes this to happen more easily.
I’ve modified every setting I can find regarding lumen, distance fields, both hardware and software modes, etc, all display this behaviour.
I also tried double-sided distance fields as another poster said worked for them but it caused insane and somewhat hallucinogenic color bleed from the lights on the other side of the wall so that’s a no-go.