Left → Static Mesh / Right → Skeletal Mesh
I’m experiencing the same issue in UE 5.3 as well. It appears to be a bug where, in the viewport, everything appears as expected. However, when I place the mesh in the level or view it through Blueprint, it consistently loads LOD1.
The skeletal mesh was converted using a new feature in UE 5.3. However, this doesn’t appear to be an issue, as when I inspect it in the viewport, everything appears to be normal.

This problem seems to only arise when the “View Distance” settings in the “Engine Scalability Setting” are set to medium or low. It appears that configuring it to Far+ resolves the issue.



