UE5 LOD bug on skeletal mesh

I just came across this (or very similar) issue when engine was always pointing to LOD1. No matter what I did just coundn’t get it to LOD0 at viewport… However other LODs (2,3,4,…) worked ok. Also LOD0 worked only if for mesh was only the LOD0 defined.
Well, it turned out that the “Settings | Engine scalability settings” were set to Medium (tested my level at lower settings and forgot…)! It seems that LOD0 is turned on only if “View Distance” is at High, Epic or Cinematic setting.

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