UE5 Live build suddenly fails citing source engine files. What am I supposed to do about that?

UE5 Live Build suddenly failing citing engine files that I have never heard of or touched. Is it constantly being updated without me doing anything or something?

I have one project that is a modified Lyra project giving me an error about not being able to find android/input.h. So I tried opening up my other Lyra project which is untouched and it also fails on the same file but with no error besides

C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h(258) : fatal error C1001: Internal compiler error.
(compiler file ‘D:\a_work\1\s\src\vctools\Compiler\Utc\src\p2\main.c’, line 224)
To work around this problem, try simplifying or changing the program near the locations listed above.
If possible please provide a repro here: https://developercommunity.visualstudio.com
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
[30/37] Compile [x64] Module.CommonUser.cpp
[31/37] Compile [x64] Module.CommonGame.cpp
[32/37] Compile [x64] Module.ShooterCoreRuntime.cpp
[33/37] Compile [x64] Module.GameSettings.cpp
[34/37] Compile [x64] Module.LyraGame.4_of_4.cpp
[35/37] Compile [x64] Module.LyraGame.1_of_4.cpp
[36/37] Compile [x64] Module.LyraGame.2_of_4.cpp
[37/37] Compile [x64] Module.LyraGame.3_of_4.cpp

Feels really bad that anytime I find time to do some development in UE5 I end up having to fix problems that aren’t related to anything I’m doing. Is there a different way I’m supposed to be developing?