I have some issues with building lights in UE5. I imported a working scene from UE4 (although I have the same issues when making the same scene from scratch, even though it works in UE4) and I’m trying to make it work in UE5. When building the lights in UE5 however, I get all kinds of lighting issues even though nothing has been changed after the import to UE5. Lumen is disabled.
The issue is that when using the lightmap density view mode there are all kinds of black artefacts that look like Z-fighting even though there isn’t any overlapping geometry.
Below is a short video of the issue. It looks normal at first with the baked lighting from UE4, but building it again creates all kind of lightmap issues.
I haven’t had this problem in UE4, any ideas why UE5 behaves like this?
I get this bug in 5.1, i haven’t updated yet but it says the issue has been fixed on 5.3. Fingers crossed, because it’s pretty annoying and borderline bad for your brain to see flashing like this for too long.