Testing Hyper Speedbots. They’re technically inert, but collision overlap can lock the player in position, so sort of an annoying damage side-effect. Playing some Horror inspired Epic music to influence a sense of dread. The Speedbots are relentless.
The Bots are simple, locked on the Player as the target and uses a simple MoveTo BP Node. Some adjustments are made to keep them from stalling and going below ground level, but thats it.