I appreciate the feedback. That is actually a core feature of V8SUPERCAM. The concept is to use a sticky mechanism to attached the Camera to various moving objects to provide various camera motion instead of trying to incorporate that motion into the camera itself. You can see this in the first V8SUPERCAM video in which the Level is an obstacle course for this mechanism.
Most Games are designed around a 3D Avatar, the purpose of V8SUPERCAM is real-time cinematic shots and mechanics designed around the Camera itself.