Ue5 jittery/choppy mouse camera input during movement (Default ThirdPersonCharacterBP)

I had some stuttering with some animations I was blending (aim offset for aiming a pistol and walking animation blend space). Oddly enough for me, the stuttering was fixed when I enabled the “Use Fixed Frame Rate”. I am printing the YawOffset to the screen and noticed that the animation stutters when the YawOffset is not stable, that is to say that while moving around the YawOffset (used in the Aim Offset blueprint) appears to be jumping, from zero to some number. However, if the offset is stable (ie. not “jumping around”), then aiming while moving does not stutter. I’m using UE 5.1 and running it in the PIE. I’m also using the Enhanced Input. Anyway, I thought it was odd that I had to enable “Use Fixed Frame Rate” to fix the stuttering I was observing, while others had to disable it to fix their stuttering issue. It appears that the calculation of the YawOffset was affected by the Frame Rate in my case.