maybe it won’t change the graphics a lot. maybe it’s just a rescaling, and workflow management thing. maybe the demo is high end for commercial purposes. but sending millions polys like at the carnival. it’s just impossible. recently i had hard times trying to edit a 1 million polys cruise ship with my 7700 in Blender. not everyone will buy a 2000€ CPU. the point of these features is probably, it will be much more easy to implement meshes in the editor. as there will be a high tolerance for ressource heavy assets/meshes. but that does not means your millions polys will be rendered in game