UE5 I try to make multicast game according to Official documents,but use “open level by name”,it can’t enter the server map.but is OK in UE4.27
I SHOT Down firewall,and compile UE5 twice,UE5.1-release
the Log :(1.1.1.1 is my IP address)
LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
LogNet: Created socket for bind address: 0.0.0.0:17777
LogNet: GameNetDriver IpNetDriver_29 IpNetDriver listening on port 17777
LogNet: Browse: 127.0.0.1:17777/Game/ThirdPerson/Maps/LoginMap
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_20 setting maximum channels to: 32767
LogNet: Game client on port 17777, rate 100000
LogNet: Browse: 1.1.1.1/Game/ThirdPerson/Maps/LoginMap
LogNet: World NetDriver shutdown IpNetDriver_29 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_29 [GameNetDriver]
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_21 setting maximum channels to: 32767
LogNet: Game client on port 7777, rate 100000
LogNet: Initial Connect Diagnostics: Sent ‘9’ packets in last ‘10.006133’ seconds, no packets received yet.
LogNet: Initial Connect Diagnostics: Sent ‘10’ packets in last ‘10.002413’ seconds, no packets received yet.
I have created a tutorial on this subject, try to follow it and see if it resolves your issues: How To Create A Multiplayer Game In 8 Minutes | Community tutorial. It should not take long to setup.
You can use OPEN LEVEL(By Reference). Maybe you can enter your map in multicast game.
I have a try used cmd “open level my IP”, but disenable , key “wasd” is invalid and Press the key “space” ,the character is falling.and “open level by ref” ,sever is OK,but client is dark
UE4 is ok ,but ue5.1 -release have a trouble
If you occured error, please use “Excute console command(ServerTravel)”.