UE5 - How would I expose these Enums to Blueprints?

I want to be able to expose the enums in the Chaos CacheManager to Blueprints. I’ve tried adding them to a UProperty and UFunction, but can’t seem to get any code to work. Thank you for the assistance.

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Can you create and share a minimal reproducible code example along with the concrete compiler errors it gives you? That’s kind of a standard thing to do when asking programming questions and the fact that you didn’t would explain why noone bothered to reply to your question in the last three years.

Anyway, I don’t see anything wrong with the way you defined or used your enums, so without further context I can’t help you either. Please create and share a minimal reproducible example and also share the error message it produces when you try to compile it.