UE5:How to use slots other than DefaultSlot in AnimationBlueprintTemplate

I would like to know how to use a slot other than DefaultGroup when playing a montage using an AnimationBluepeinrtTemplate.
SlotGroups are added in the Animation Slot Manager, but the Animation Slot Manager does not seem to be available for the AnimationBluepeinrtTemplate.
I think this is because SlotGroups are subordinate to skeletons, and there is no way to do this with AnimationBluepeinrtTemplate that do not have a specific skeleton.
However, I would like to use a SlotGroup other than DefaultSlot in an AnimationBluepeinrtTemplate.
In this case, do I need to edit the C++ source code? If anyone knows the details, please let me know.

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Hello,

I recently ran into the same problem. You need to go the child class of you animation blueprint template and open the slot manager window. In this window you need to add your slot name manually and make sure that your animation montages’ slots are set to the slot you want.