I would like to know how to use a slot other than DefaultGroup when playing a montage using an AnimationBluepeinrtTemplate.
SlotGroups are added in the Animation Slot Manager, but the Animation Slot Manager does not seem to be available for the AnimationBluepeinrtTemplate.
I think this is because SlotGroups are subordinate to skeletons, and there is no way to do this with AnimationBluepeinrtTemplate that do not have a specific skeleton.
However, I would like to use a SlotGroup other than DefaultSlot in an AnimationBluepeinrtTemplate.
In this case, do I need to edit the C++ source code? If anyone knows the details, please let me know.
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