In UE4 you won’t have Nanite, Lumen and those are basically the strongest features, there are more of course, but UE4.26 is the most stable UE version to date, it means: no crashes, no sequencer issues, no FPS issues, no useless buttons instantly crashing UE, Level Streaming is great and easy to use, Masked materials do not affect the engine as strong as UE5, Niagara is basically the same, just a few changes, and very smart choice: you can work in UE4.26 and if UE5 becomes stable by the end of the year… probably not, but at some point it might, then you can upgrade your UE4.26 project to it, but… you can not rollback from UE5 to UE4, it is impossible! most Marketplace assets 90% work with UE4, and If you find a bug, UE4 has more documented solutions.
Actually I love UE5 new features, but for me… it has being a nightmare, and impossible to work with UE5 after so many issues, constant crashes, the sequencer is impossible, tried to make a simple cinematic and spent more time fixing problems… LOL and some coulnd’t be fixed (considering I am an cinematic expert in UE4 it speaks loud) also Lumen lights cause artifacts and shadow issues, some issues can be tweaked, others do not, FPS is very low in UE5, actually I tested and I believe I shared some of my results in the forum, but using UE4 with LOD’s for a cluster of rocks from quixel can give me 180 FPS while using Nanite 60FPS… a max 90FPS, tops with a lot of work… and LODS are not that difficult to make…
Yes, you can not replicate UE5 lights in UE4, but you can make it work, and make it look nice, a lot of great games have being produced with UE4, so… why not? you’ll get used to it after a while and you will enjoy the less unstable engine.
I have waited for long, very patient for a more stable UE5 version, but I’m still getting difficult bugs, low FPS, and an impossible sequencer to work with, some of my bugs have being documented in the forum
Give it a try,(UE4.26)… BUT… ignore UE4.27, I think the Dev team already included new UE5 features on UE4.27 making it also a bit unestable and a producer friend of mine also recommended me not to use it, UE4.26 works great for me, sadly I can’t use UE5 right now… I wish I could, but impossible…
Very sad that the DEV team has focused their efforts on adding more and more features, they should focus their efforts on those bugs and problems… It reminds me to Autodesk Maya when it keep adding new features, when it reached Maya 2016 I think… the software was unstable as hell… crashing for no reasson and then they decided to add less features (they made an statement) and focused their efforts on making Maya stable again, and it was a very smart choice, by 2018 I think Maya was very stable again.