UE5 Hair becomes extremely bright near point light / campfire (Specular 0, Roughness 1 doesn't help)

Hi everyone,

I’m having an issue with my character’s hair in Unreal Engine 5.

Whenever the character gets close to a campfire (Point Light), the hair becomes extremely bright, almost glowing. It looks heavily overexposed compared to the rest of the character.

Here’s what I’ve already tried:

  • Specular = 0
  • Roughness = 1
  • Backlit = 0
  • Emissive = 0
  • Scatter = 0
  • Different Point Light intensities
  • The issue still remains.

The hair is using the Hair Shading Model.

Has anyone experienced something similar or knows what could cause this?

Could this be related to:

  • Hair material settings?
  • Point Light settings?
  • Exposure / Post Process?
  • Hair shader itself?
  • Something else entirely?

I’d really appreciate any suggestions.

Thanks!