Greetings. Using 531.41 Studio,
Using millions of particles advected by realtime fluids runs slow but does not crash.
Zooming camera into Metahuman in viewport crashes it with 100% success rate. Will try the 517 driver solution.
I suspect the crash occurs on when I zoom past some threshold that immediately tries to load ALL THE TEXTURES at once at fails. Will try to create a new project with VTs and VT import by default. (read more for test results)
Enabling VTs and doing that “zoom” thing gives me red errors about getting over the budget in the top left corner of viewport. My hunch was right. Enabling RT for Lumen and shadows crashes it with 50/50 chance, still.
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So anyway, the results of testing:
531.41 Studio: Crashing the “zoom into metahuman” on Epic preset 100%, on High scalability not immediately, but eventually.
517 studio: Less crashing the “zoom into metahuman” both Epic and High. High seems to be the most stable of them all. VTs on, import textures as VTs on, use RayTracing OFF. Even having this on while other Lumen/Shadow things disabled makes it (much more) unstable!
531.41 Studio: Rendering another scene: thousands of animated megascan foliage, big environment with 8k textures, RT on, RT Shadows ON, all lumen RT on top settings - working perfectly.
The best guess culprit for Metahuman crash: You zoom in close enough it triggers something wonky - tried deleting the peach fuzz, it does not help (i first concluded it was doing some sort of a glitchy switch upclose, but no luck). Flying through head and back again pretty much gives 100% crashrate.
Enabling VTs, and VT import by default helps. Scalability to “High” helps. Disabling HWRT as a fact in rendering settings helps. MetaHumans seem to have problematic setup on import, I would have to ask dear UE devs to take a look at my findings.
The results are Scene dependent!
Like i said, interactive millions of particles in Niagara works fine (just slow, but expected). Having a heavy environment scene with all possible HWRT things enabled works fine (low fps but it chugs along just fine). This is all on the allegedly crash-happy Studio 531.41 drivers. Those drivers work just fine! (reinstalled 3 times back and again just to be sure, and yes i rebooted after each reinstall, including the 531 and 517 ones)
Possibly the most bizarre finding is that if you do not zoom into MH very close, you can enable all RT, bells and whistles, RT shadows and everything, and it will work perfectly. Right up until you want to get a bit closer.
I’d love developers to take a look at this problem, it is persistent, in fact so consistent it’s almost a feature. Jokes aside, i hope it gets fixed sooner than later. Thanks everyone. myself I’m done doing testing and reinstalling drivers at least for a week haha.