[UE5] Getting pixeled rays/shadow in SkyAtmosphere when inside the Atmosphere

I’m trying to create a Planet Atmosphere but I’ve got the issue when I look at the sky atmosphere from outside the atmosphere everything looks fine:

but as soon as I move inside the sky atmosphere I get these ugly square pixeled rays/shadows:

How can I set the SkyAtmosphere to get rid of these squares and have smooth lines instead?

r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0
r.SkyAtmosphere.FastSkyLUT 0

Alternatively you can increase the r.SkyAtmosphere.FastSkyLUT.SampleCount min/max to higher values to smooth out the result. Might be more performant? You’d have to profile it.

1 Like

Wow thank you very much this indeed solved my issue! As for what I see it still runs very smoothly but I’d have to profile it out just like you said.

Much appreciated! :100: