I’m trying to create a Planet Atmosphere but I’ve got the issue when I look at the sky atmosphere from outside the atmosphere everything looks fine:
but as soon as I move inside the sky atmosphere I get these ugly square pixeled rays/shadows:
How can I set the SkyAtmosphere to get rid of these squares and have smooth lines instead?
Arkiras
(Arkiras)
June 26, 2022, 3:44pm
2
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0
r.SkyAtmosphere.FastSkyLUT 0
Alternatively you can increase the r.SkyAtmosphere.FastSkyLUT.SampleCount min/max to higher values to smooth out the result. Might be more performant? You’d have to profile it.
Wow thank you very much this indeed solved my issue! As for what I see it still runs very smoothly but I’d have to profile it out just like you said.
Much appreciated!