I’m trying to create a Planet Atmosphere but I’ve got the issue when I look at the sky atmosphere from outside the atmosphere everything looks fine:
but as soon as I move inside the sky atmosphere I get these ugly square pixeled rays/shadows:
How can I set the SkyAtmosphere to get rid of these squares and have smooth lines instead?
             
            
              
            
           
          
            
              
                Arkiras  
              
                  
                    June 26, 2022,  3:44pm
                   
                  2 
               
             
            
              r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0r.SkyAtmosphere.FastSkyLUT 0
Alternatively you can increase the r.SkyAtmosphere.FastSkyLUT.SampleCount min/max to higher values to smooth out the result. Might be more performant? You’d have to profile it.
             
            
              1 Like 
            
            
           
          
            
            
              
Wow thank you very much this indeed solved my issue! As for what I see it still runs very smoothly but I’d have to profile it out just like you said.
Much appreciated!