Using the Geometry Tools in UE 5.0.3 on a simple plane mesh, I noticed the following:
the Subdiv tool doesn’t let me subdiv along a single axis, and also smoothes the mesh, which I do not want.
I cannot seem to find a way to add an edge loop, using the TriSel or TriEd tools.
Unless I am mistaken, It seems the tools are for now lacking some low level accesses such as the ability to add/select/remove edge loops etc. These would be a welcome addition.
One thing to keep in mind when using insertEdgeLoop in 5.0 is that open corners will not get cut. So in many cases using a solid shape like a cube is preferred. Also I would recommend setting the polygroup mode to per quad when creating your basic shapes.
Another option would be to use the cut faces option inside of triEdit. That will cut the selected triangles along the defined direction.
Thanks for the tips! So indeed if we create the plane from the UE modeling tools, we have options on subdivisions which is great. Regarding adding edge loops on an already created plane, that doesn’t work currently in 5.0.3 (I guess this is what you were saying above), the edge loop separator does not appear.