I have this issue crop up occasionally when making changes to my landscape material. I found this thread a few months back and this fixes the issue whenever it crops up. UE5 Crash on building streaming texture. - #2 by ExS_PLAYer
The fix this user identified is to enable virtual texture anisotropic filtering and restart the engine. This forces the engine to do a shader recompile, which seems to fix the issue for me. Toggling that option off if it’s currently on also fixes the issue for me, so I suspect the issue can be fixed with anything that forces a shader recompilation.