Well, I solved my problem by enabling virtual texture anisotropic filtering since I’m using virtual textures, and after recompiling the shaders, the crashes were fixed. I’m not sure if this solution will work for someone else, but it helped me.
Well, I solved my problem by enabling virtual texture anisotropic filtering since I’m using virtual textures, and after recompiling the shaders, the crashes were fixed. I’m not sure if this solution will work for someone else, but it helped me.