UE5 Crash on building streaming texture.

I know that there is a topic with the same issue and the solution there is to use the GUID Fixer plugin. However, this plugin is not compatible with UE5.2, and it seems that there are no plans to update the plugin.

Has anyone encountered this problem and how can it be solved in the new engine versions?

Well, I solved my problem by enabling virtual texture anisotropic filtering since I’m using virtual textures, and after recompiling the shaders, the crashes were fixed. I’m not sure if this solution will work for someone else, but it helped me.

1 Like