Hi,
when trying to build all levels, UE5.3 always freezes here:
Any ideas how to fix this?
Can’t find anything on the web about how to resolve this.
Hi,
when trying to build all levels, UE5.3 always freezes here:
Any ideas how to fix this?
Can’t find anything on the web about how to resolve this.
I have this issue crop up occasionally when making changes to my landscape material. I found this thread a few months back and this fixes the issue whenever it crops up. UE5 Crash on building streaming texture. - #2 by ExS_PLAYer
The fix this user identified is to enable virtual texture anisotropic filtering and restart the engine. This forces the engine to do a shader recompile, which seems to fix the issue for me. Toggling that option off if it’s currently on also fixes the issue for me, so I suspect the issue can be fixed with anything that forces a shader recompilation.
The best solution is to delete the Derived Data Cache folder!
Enable virtual texture anisotropic filtering or enabling RayTraycing or enabling any material related features will lead to recompilation of some shaders.
So just remove old and broken cache!