UE5 - foliage instances with WPO anim material tear down into tris on mobile

I did not have any issues with WPO animated materials on static meshes used in procedural foliage tool in UE4. Didn’t see any issues in UE5 Editor (SM5) either, until I built for Android Vulkan (Quest 2). This is what I am getting on the device:

Note that the tree next to the mannequin doesn’t have any tears. It’s not a foliage instance, but just a standalone static mesh. I recall seeing this issue with static meshes and LODs in older versions of UE4, but definitely not in UE 4.27.2

Has anyone experienced this issue ?

@VictorLerp I submitted a bug report (Case # 00438684), in case maybe it’s specific to mobile VR

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