Dear Epic games developers. Please add the ability to import multiple Vertex Color layers into UE 5, with the ability to select each one. This simplifies the process of texturing nanite models, since albedo can be drawn on one Vertex Color layer, roughness on another, metalness on the third, etc. And connect all these layers to the corresponding pin in the material. In fact, these will be the same PBR textures, but only through the Vertex color in the nanite model. And this technique is very beneficial, since Vertex Color layers will take up much less memory in terms of volume than the same PBR textures in png or tga format. And with this method, it becomes possible to easily test high-poly nanite objects without the need to create a uv map. I hope they will hear me, thank you for your attention.
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