Hello again. Thank you for your replies! I have already made sure to do everything you said while I was making this. I still don’t understand what I am doing wrong. Since I think I cant get the best help keeping this project obscure, Ill show you the entire Blender file. I was planning on releasing all the related files and assets at the end anyway so anyone can mess with it, hence why the rig is also set up for that. This is also not going to be the final look as this is just testing to see if it works.
Do you see any issue with how I did anything? The methods I showed in my screenshots in my first post was all examples of the UE5 file that still had my animation test, and yes, the animation still works in that one UE5 file. I don’t know what is going on with this but I hope this helps.
When I started this project, I already knew a lot of what I should and should not do, so the only values that I edited was the rotational value of the bones (Except for the IK’s obviously). I never scaled any of the bones either. I also come from a background of animating in Maya so I’m no stranger to weird things happening. I even solved every one of the issues (With help from an instructor some times). I also like to make a basic model of the environment so as to help with the animation, especially if it is to be exported into something else.
Thank you again, and don’t hesitate to ask for more information. I just want this solved for now. Thank you.