I am trying to make a Free UE5 VR experience and I am at a total loss now. I have looked all over the internet and found no solutions that works for this particular problem. I am using Blender 3.4 and made an animation that I know works as I am able to import the exact same FBX file animation I exported back into a fresh new Blender instance. I have heard that there are some problems with importing animations in UE5, but it is very inconsistent in terms of working for me.
For some reason, when I import my FBX into UE5, it takes a very long time to import (Upwards of about 2-3 hours, assuming it doesn’t crash. Probably as there are 467 bones total in this creature and over 3,000 frames) and there is literally nothing the animation asset is doing. It just sits there in the default pose I used to rig the model. I also tell UE5 now to import about 300 frames specifically as those frames have good movement to test and see if it imported at all. I want to keep this project as obscure as possible until I release it so I will do my best to provide as much information as I can. Feel free to ask for more details if I missed any.
My object model is named something other than “Armature”. The top of the armature bone list in Blender is “Armature.197” with “Root” being the next bone name (I am looking at an older and working version of the animation for this in UE. see image attached). The rest of the bones are named appropriately with anatomy and are all unique with numbers for similar bone structures. I have gotten my model + animation to work several times in the past in UE without changing the bone structure at all or the export/ import settings, but when I update the animation to be more long and complex (Without changing any names, just editing/ adding keyframes here), the animation asset does nothing upon import, even in a fresh instance of UE5. I have also tried baking my animations in blender with no difference upon importing to UE5. I have also uninstalled and reinstalled and verified UE5, all of which were never broken. My graphics drivers up to date as well.
I love UE5, and I really wish to continue in it as it has some of the best features I can use with VR capabilities and is easily accessible, but I have restarted because of UE far too many times with this same exact issue and created several UE5 files just to be sure I am not doing something wrong and nothing is getting confused in engine. I have even looked back at my earlier working UE5 files with the working animation and there are no differences to what I have currently, and often times, when going back, they no long work all of a sudden or crash.
I know there is an import problem in this engine as it has worked several times before and my FBX animation still works out of engine. I saved an FBX export preset in blender that I confirmed several times works. I even looked back at older Blender files I used and I see no differences to what I have now. I also still have some working FBX’s, and its a complete hit or miss when importing it into a fresh new UE5 instance. I’m not even changing the import settings. Thank you for any assistance and I hope this post can help others as well if they have a crazy animation problem like this.