Hello. Thank you for your replies. I already select the mesh first and the skeleton second. I also know that Unreal can handle this model and skeleton as the screenshots show (The one with the hierarchy in UE5 was an example of my animation and mesh working and imported successfully) that it is possible. It just takes long. I also have been trying to export the animation into segments that I can then piece together in engine, but that still doesn’t work.
I also tried taking a look (Something I forgot existed) at the UE Output Log and found something interesting. I get these strange errors for every single bone (See screenshot in this reply.) This is a strange problem as this is a 100% fresh new instance of UE5, literally without anything imported (Except for the starter content). There are no other animations or skeletons in this file, and I still get this error for every bone. Maybe this will help in identifying the problem. I already looked online for solutions for this but found nothing that matches this issue. I have heard someone mention a “Binaries” folder, but when I looked at it, nothing seemed off, but maybe that’s
me not understanding the contents.
I will also show you my Blender export settings (These settings worked before, that’s why I made them a preset.)
Thank you again for your assistance.