Hello. I dont see much difference with our rigs, but maybe I’m missing something? All legs at the front have this IK setup. The reason I had them be their own root was it still worked in UE5 at the time, and it allowed for near perfect leg “Pulling”. I dont have the smaller side legs do this as they are small and it was much easier to just give them an animation cycle (Which actually looked more decent than I was expecting when viewing it). Thank you again!