UE5 fails whe I add a library

Hello, I’m trying to add the jsoncpp library to my proyect because I want to take some data from a json file and then, in function of that data, do some stuff.
I added the library folder to the Source folder of the project and then, in the buld.cs file I have:

PublicIncludePaths.Add(“D:/Unreal Projects/UP/Source/x64-windows/include”);
PublicAdditionalLibraries.Add(“D:/Unreal Projects/UP/Source/x64-windows/lib/jsoncpp.lib”);

But when I launch the proyect, and the Unreal Editor is loading, I get a message saying that the module cannot be loaded, and the reason can be an error on the OS or because the module is bad configured.
I get this message by adding a simple line declaring a variable:

Json::Value root;

Thanks in advance.

Not related to crash, but ue have build-in json support.

A few examples:

#include "Serialization/JsonSerializer.h"

TSharedPtr<FJsonObject> StringToJSON(FString JsonString)
{
	TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject());
	TSharedRef<TJsonReader<TCHAR>> JsonReader = TJsonReaderFactory<TCHAR>::Create(JsonString);
	FJsonSerializer::Deserialize(JsonReader, JsonObject);

	return JsonObject;
}

FString JSONToString(TSharedPtr<FJsonObject> JsonObject)
{
	FString JsonString;
	TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&JsonString);
	FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);

	return JsonString;
}

as for how to work with FJsonObject - you may check doc\sources