UE5 encounters errors when rendering with MRQ

UE5 encounters errors when rendering with MRQ; when the resolution is 6000**4000, some assets disappear, but reducing it to 3000**2000 restores normal. It displays correctly in both the viewport and during runtime. Is it possible to render correctly without using a high resolution? It might be because there are too many trees.

PC:GPU RTX 4080s 16g;CPU:11900k;RAM:64G; UE5.6.1